esade

Designing Innovation in Teams (2235.YR.015137.1)

General information

Type:

OPT

Curs:

2,3,4

Period:

S semester

ECTS Credits:

4 ECTS

Teaching Staff:

Group Teacher Department Language
Year 2 Queralt Prat Pubill Ciencias Sociales ENG

Group Teacher Department Language
Year 3 Queralt Prat Pubill Ciencias Sociales ENG

Group Teacher Department Language
Year 4 Queralt Prat Pubill Ciencias Sociales ENG

Prerequisites

This course is experimentally based, it will require continuous experimentation.

Previous Knowledge

"Designing Innovation in Teams? provides participants with a comprehensive understanding of the intricate process of innovation, dispelling the common misconception that having an idea, assembling a capable team, setting clear goals, and fostering good intentions and trust are sufficient to cultivate an engaged and innovative workforce.

Contrary to this belief, humans are not mere decision-making systems that obediently adhere to predefined objectives. Instead, they represent complex worlds, capable of collaborative innovation only when specific conditions are met. In this course, we delve into the essence of creative work within the realm of innovation-driven projects, aimed at developing groundbreaking solutions to a significant challenge.

By engaging in a real-world project, participants gain invaluable experience in how to work in teams to innovate, while simultaneously honing their ability to navigate complexities, foster interdisciplinary collaboration, and drive meaningful change. Through hands-on experiences and practical exercises, participants are immersed in the world of innovation, using a human-centric approach that emphasizes empathy, iterative problem-solving, effective ideation, prototype development, user testing and interdisciplinary collaboration. Course participants gain insights into the importance of empathizing with end-users, identifying unmet needs, and reframing challenges to unlock innovative solutions.

Ultimately, this course empowers participants to wholeheartedly embrace the multifaceted nature of innovation. It equips them with the necessary skills and knowledge to approach innovation challenges with a human-centered mindset, fostering the creation of high-performing teams capable of driving impactful change. By cultivating empathy and understanding for the diverse needs of users and stakeholders, participants gain the ability to uncover novel opportunities that may have previously been overlooked while also emphasizing the importance of the never ending, continuous learning and adaptation requirement in the face of evolving user needs and market dynamics.

Workload distribution


COURSE CONTRIBUTION TO PROGRAM

In today's rapidly evolving world, we find ourselves amidst a profound technological revolution, often oblivious to its full extent. The ever-increasing and exponential interplay between science and technology has brought about disruptions that no longer unfold over decades but sooner than expected with far-reaching effects that permeate every aspect of our economy and society.

Concurrently, we grapple with the dire consequences of climate change, a pressing challenge exacerbated by the intricate relationship between scientific advancements and technological applications. Moreover, our world bears witness to the self-inflicted calamities of pollution and inequality, further burdening human societies. Consequently, the capacity to envision, generate, and effectively navigate constant innovation has emerged as a fundamental quality requisite for any manager in this complex landscape.

The development of solutions necessitates the collaborative efforts of motivated individuals who possess the ability to empathize with and uplift the communities they serve. Genuine creativity thrives only when it encompasses the well-being of all, enabling us to aspire towards futures that are characterized by quality, equity, health, compassion, and prosperity.

This course is designed to equip participants with the necessary skills to actively engage in meaningful innovation, while also accounting for the impact of global forces. By immersing participants in a comprehensive and dynamic process of team and creativity development, the course offers an experiential learning opportunity akin to that of a real organizational setting. Through this immersive experience, participants will gain the tools and knowledge needed to navigate complex challenges and contribute to the creation of inclusive and impactful solutions.

Course Learning Objectives

- Experience an innovation process
- Understand axiological and organizational levers for innovation
- Contribute to creating valuable solutions to an innovation challenge.
- Learn to develop creativity processes

CONTENT

1. Course Structure

This course is experiential. We will work on a real challenge through ten highly interactive and group work oriented classes.

Session 1.Course introduction
Session 2. Local challenge presentation, process presentation and group work
Session 3. Group cohesion and motivation - Purpose and group challenges. Investigation
Session 4. Investigation of the challenge
Session 5. Analysis
Session 6. User profile
Session 7. Inspiration
Session 8. Ideation
Session 9. Prototyping Testing - Fieldwork
Session 10. Presentation

Methodology

We will work on a real challenge through ten highly interactive and group work oriented classes.

Assessment criteria

The grade is a result of:
Group project: milestones during the course: 40%
Community feedback - design thinking stakeholders delivery final project: 30%
Individual paper: 30% (on self-management processes for engagement)

In order to be eligible to take the first evaluation call, it is necessary to maintain a minimum attendance of 80%. And to qualify for the second evaluation call, it is mandatory to maintain a minimum attendance of 50%.

Bibliography

Bland, D. J., & Osterwalder, A. (2020). Testing Business Ideas.
IDEO. (2014). The Field Guide To Human-Centered Design. In Igarss 2014 (Issue 1).
IDEO. (2015). Insights for Innovation.Bland, D. J., & Osterwalder, A. (2020). Testing Business Ideas.
Lewrick, M., Link, P., Leifer, L. J., & Langensand, N. (2018). The design thinking playbook: mindful digital transformation of teams, products, services, businesses and ecosystems.
Osterwalder, A., Pigneur, Y., Bernarda, G., & Smith, A. (2014). Value proposition design: how to create products and services customers want.

Timetable and sections

Group Teacher Department
Year 2 Queralt Prat Pubill Ciencias Sociales

Timetable Year 2

From 2023/9/5 to 2023/11/21:
Each Tuesday from 10:45 to 13:15. (Except: 2023/9/19 and 2023/10/24)

Group Teacher Department
Year 3 Queralt Prat Pubill Ciencias Sociales

Timetable Year 3

From 2023/9/5 to 2023/11/21:
Each Tuesday from 10:45 to 13:15. (Except: 2023/9/19 and 2023/10/24)

Group Teacher Department
Year 4 Queralt Prat Pubill Ciencias Sociales

Timetable Year 4

From 2023/9/5 to 2023/11/21:
Each Tuesday from 10:45 to 13:15. (Except: 2023/9/19 and 2023/10/24)